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資料類型: | 網際網路資源 |
---|---|
文件類型 | 圖書, 網際網路資源 |
所有的作者/貢獻者: |
James Paul Gee |
ISBN: | 1403961697 9781403961693 1403965382 9781403965387 |
OCLC系統控制編碼: | 50802598 |
描述: | 225 pages ; 25 cm |
内容: | Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion : duped or not? -- Appendix : 36 learning principles. |
責任: | James Paul Gee. |
更多資訊 |
摘要:

評論
出版商概要
"'...Gee suggests that...schools...are 'in the cognitive-science dark ages.' - Jeffery Kurz, Meriden-Wallingford Record-Journal; 'These games succeed because, according to Gee, they gradually present information that is actually needed to perform deeds.' - Norman A. Lockman, USA Today; 'Gee astutely points out that for video game makers, unlike schools, failing to engage children is not an option.' - Terrence Hackett, Chicago Tribune; 'Gee...says the most challenging games prod players to push the boundaries of their skills and to adapt...' - Shannon Mullen, Asbury Park Press; '...'good' computer games...use critical learning principles to quickly teach kids to play extremely complex virtual reality games.' - Norman Lockman, Jackson Clarion-Ledger; '...an astoundingly insightful manifesto on teaching and learning...' - Michael Hoechsmann, McGill Journal of Education; 'Rather than be reined in, today's successful game designers should be recognized as modern masters of learning theory...' - Mike Snider, Cincinnati Enquirer; 'Am I a bad parent for letting [my child] play video games at 4? Not at all, according to Gee.' - Jim Louderback, USA Weekend Magazine; '[Gee is] a serious scholar who is taking a lead in an emerging field.' - Scott Carlson, Chronicle of Higher Education; '[Gee is] one of the worlds leading educational experts.' - The Observer" 再讀一些...
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所有的讀者標籤 (9)
- gaming (白俄羅斯(Belarus) 2 人)
- fun (白俄羅斯(Belarus) 1 個人)
- games (白俄羅斯(Belarus) 1 個人)
- games in libraries (白俄羅斯(Belarus) 1 個人)
- learning (白俄羅斯(Belarus) 1 個人)
- libraries (白俄羅斯(Belarus) 1 個人)
- library 20 (白俄羅斯(Belarus) 1 個人)
- narrative (白俄羅斯(Belarus) 1 個人)
- video (白俄羅斯(Belarus) 1 個人)
- 1 資料被貼標籤為fun
- 1 資料被貼標籤為games
- 1 資料被貼標籤為games in libraries
- 2 資料被貼標籤為gaming
- 1 資料被貼標籤為learning
- 1 資料被貼標籤為libraries
- 1 資料被貼標籤為library 20
- 1 資料被貼標籤為narrative
- 1 資料被貼標籤為video
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- Video games -- Psychological aspects.
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