What video games have to teach us about learning and literacy (图书, 2003) [University of Maryland, College Park]
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What video games have to teach us about learning and literacy

What video games have to teach us about learning and literacy

著者: James Paul Gee
出版商: New York : Palgrave Macmillan, 2003.
版本/格式:   打印图书 : 英语 : 1st ed查看所有的版本和格式
提要:
A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with "I want to talk about video games-yes, even violent video games-and say some positive things about them." With this simple but explosive beginning, one of America's most well-respected professors of education looks seriously at the good that can come from  再读一些...
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材料类型: 互联网资源
文档类型 图书, 互联网资源
所有的著者/提供者: James Paul Gee
ISBN: 1403961697 9781403961693 1403965382 9781403965387
OCLC号码: 50802598
描述: 225 pages ; 25 cm
内容: Introduction : 36 ways to learn a video game --
Semiotic domains : is playing video games a "waste of time"? --
Learning and identity : what does it mean to be a half-elf? --
Situated meaning and learning : what should you do after you have destroyed the global conspiracy? --
Telling and doing : why doesn't Lara Croft obey Professor Von Croy? --
Cultural models : do you want to be the blue sonic or the dark sonic? --
The social mind : how do you get your corpse back after you've died? --
Conclusion : duped or not? --
Appendix : 36 learning principles.
责任: James Paul Gee.

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A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with: I want to talk about video games -  再读一些...
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"'...Gee suggests that...schools...are 'in the cognitive-science dark ages.' - Jeffery Kurz, Meriden-Wallingford Record-Journal; 'These games succeed because, according to Gee, they gradually present 再读一些...

 
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