The art of game design : a book of lenses (Book, 2008) [University of Maryland, College Park]
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The art of game design : a book of lenses

The art of game design : a book of lenses

Author: Jesse Schell
Publisher: Amsterdam ; Boston : Elsevier/Morgan Kaufmann, ©2008.
Edition/Format:   Print book : EnglishView all editions and formats
Summary:
"Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the  Read more...
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Details

Document Type: Book
All Authors / Contributors: Jesse Schell
ISBN: 9780123694966 0123694965
OCLC Number: 258334856
Description: xxx, 489 pages : illustrations ; 24 cm
Contents: In the beginning, there is the designer --
The designer creates an experience --
The experience rises out of a game --
The game consists of elements --
The elements support a theme --
The game begins with an idea --
The game improves through iteration --
The game is made for a player --
The experience is in the player's mind --
Some elements are game mechanics --
Game mechanics must be in balance --
Game mechanics support puzzles --
Players play games through an interface --
Experiences can be judged by their interest curves --
One kind of experience is the story --
Story and game structures can be artfully merged with indirect control --
Stories and games take place in worlds --
Worlds contain characters --
Worlds contain spaces --
The look and feel of a world is defined by its aesthetics --
Some games are played with other players --
Other players sometimes form communities --
The designer usually works with a team --
The team sometimes communicates through documents --
Good games are created through playtesting --
The team builds a game with technology --
Your game will probably have a client --
The designer gives the client a pitch --
The designer and client want the game to make a profit --
Games transform their players --
Designers have certain responsibilities --
Each designer has a motivation --
Goodbye.
Responsibility: Jesse Schell.

Abstract:

Good game design happens when you view your game from many different perspectives, or lenses. This title shows that the same basic principles of psychology that work for board games, card games and  Read more...
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Winner of a 2008 Game Developer Front Line Award"This book was clearly designed, not just written, and is an entire course in how to be a game designer. ... The book is also intensely practical, Read more...

 
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